Features
Multiple Targets per Store: Loot shelves, rob registers, or crack safes.
Loot System: Shelves give items, registers and safes give cash, and safes can also drop rare items. Loot amounts and chances are fully configurable. (Per store also, so sandy stores could give less than stores in the city)
Cooldowns:
Global cooldown stops everyone from hitting any store too soon.
Per-store cooldown prevents a specific store from being robbed until its timer ends.
Player cooldown stops a player from switching stores too quickly.
Target cooldown prevents looting the same shelf/register/safe multiple times.
Police Alerts: Comes integrated with CD_Dispatch, but you can use any dispatch you want.
Minigames: Comes setup with ox lib skill check, but all configurable to any minigame.
Tools & Risk: Make any target use any items. Players can lose their tool on failure.
Animations & Props: Realistic animation with a bag prop attached while robbing. Fully configurable.
Fully Customizable: Easy to edit config file. Add new stores, change loot, tweak cooldowns, adjust minigame difficulty, and more.
Optimized & Secure: Server-side checks prevent exploits and ensure fair gameplay. Multiple cooldown layers keep everything balanced.
📦 Dependencies
qb-core(latest)qb-targetqb-inventory (optional)ox_lb (optional)
cd_dispatch(optional)

